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Sony Music Takes Its AI Licensing Push to ARIAM

Sony Music Group has become the first music company to join the Alliance for Responsible Innovation in the Arts & Media, bringing its increasingly firm position on AI licensing into a coalition already representing major companies across film, television, journalism, publishing, education and technology.

The September 23rd announcement places Sony Music inside ARIAM little more than three months after the organization launched. Existing members include The Walt Disney Company, BBC, ITV, Fox Entertainment, Adobe, Condé Nast, the Financial Times, The New York Times, Wiley and Cambridge University Press & Assessment. Sony’s arrival adds recorded music to that cross-industry membership for the first time.

More revealing than the membership itself is what Sony wants from the emerging AI market. Kevin Kelleher, chief operating officer of Sony Music Entertainment, acknowledged both the opportunities and challenges created by generative AI while arguing that human creativity needs to remain at the center of its development.

“We wholeheartedly share ARIAM’s view that a healthy licensing environment, where responsible AI companies proactively partner with rightsholders, is the only foundation for getting this right,” Kelleher said in remarks published with the announcement, Music Business Worldwide notes.

That sentence makes Sony Music’s ARIAM membership more than another trade-group announcement. The company is identifying licensing as the mechanism it believes should connect copyrighted music and commercial generative AI.

ARIAM Connects Several Creative Industries

ARIAM was created around a problem that reaches far beyond music. AI companies need enormous quantities of material to develop increasingly capable systems, while the businesses and creators responsible for books, journalism, television, film, music and other content are trying to determine when that material can be used and under what terms.

The organization describes itself as a global coalition built to help content companies navigate and shape artificial intelligence policy. Its three foundational pillars begin from a deliberately pro-innovation position: AI can create new opportunities for human-centered creative work, but its adoption should also strengthen copyright, reward talent and align technological development with sustainable creative businesses.

ARIAM calls that broader philosophy “responsibility-by-design.” Rather than forcing content owners to choose between adopting AI and protecting their intellectual property, the coalition says it wants clearer frameworks that allow technology and creative industries to develop together.

That distinction matters for Sony. Joining ARIAM does not place the music company inside an anti-AI organization. It puts Sony alongside other large rights holders trying to influence the rules under which AI companies gain access to creative material.

Victoria Furniss, ARIAM’s executive director and CEO, has similarly argued that the coalition is not trying to slow artificial intelligence. Its stated objective is to develop conditions in which AI can grow without undermining the creative ecosystems supplying much of the material on which these technologies depend.

Sony Makes Licensing the Starting Point

“Responsible AI” can mean almost anything without specifics. Sony’s statement is more consequential because it names a commercial mechanism: permission through licensing.

Music already operates through overlapping rights. A single commercially released song can involve a copyright in the sound recording, separate rights in the underlying composition and contractual interests belonging to labels, publishers, songwriters, performers and other participants. AI training introduces another potential use of those assets.

Sony’s position is that developers building commercial AI products should not simply take copyrighted recordings first and argue about compensation afterward. Rights holders should be approached before protected material is used.

That argument has also become central to Sony Music Entertainment’s litigation against Udio. In July, Sony and nine affiliated labels filed a second federal complaint accusing the AI music company of copying 30,117 Sony-controlled sound recordings without permission for model training.

The lawsuit followed a federal judge’s refusal to let Sony add tens of thousands of works to its original Udio case late in discovery. Sony responded by bringing those claims separately. The new complaint covers recordings associated with artists across multiple decades, and the Los Angeles Times reported that Sony is seeking statutory damages of up to $150,000 for each work found to have been infringed, or other available damages.

Those are Sony’s allegations, not findings that Udio infringed the recordings. Udio has defended its technology and previously argued that generative models learn from musical examples rather than functioning as systems designed to reproduce their training material.

Suno and Udio Expose a Strategic Divide

The dispute becomes more interesting when Sony is compared with the other major music companies.

Universal Music Group, Sony Music Entertainment and Warner Music Group originally moved together against Suno and Udio in lawsuits filed in 2024. Since then, the commercial landscape has changed. Warner and Universal have pursued agreements involving generative AI music companies, showing that litigation and licensing do not have to remain mutually exclusive strategies.

Sony Music Entertainment, however, remains the only major recorded-music company without a licensing agreement with either Suno or Udio, MBW reports.

Its legal campaign has continued. The July Udio action asserted 30,117 recordings after the judge kept Sony’s earlier case to the works already being litigated. Sony and Universal also filed a separate action against Suno on September 18th involving 60,202 recordings after an attempt to expand the earlier case was contested.

None of that means Sony has rejected generative AI as a category. Kelleher’s ARIAM comments make the company’s distinction much clearer: Sony sees potential in the technology while insisting that commercially valuable intellectual property should enter AI systems through negotiated relationships with rights holders.

The argument is increasingly about the terms under which AI companies get access to music, not simply whether AI-generated music should exist.

AI Training Could Create New Music Licenses

If that licensing model becomes widespread, AI training could develop into another commercial use for music catalogs.

That outcome is not guaranteed. Courts are still considering major questions around training and copyright, while individual AI companies and rights holders are pursuing different legal and commercial strategies. The eventual rules could also vary by country.

Existing music licensing nonetheless shows why the question carries financial weight. Labels already earn money from recordings through streaming, physical sales, synchronization and numerous other uses. Publishers license compositions through their own systems. AI companies seeking lawful access to large music catalogs could add another category of negotiations rather than simply fitting into an existing streaming license.

Those agreements would have plenty to resolve. Permission to use a sound recording for model training is not necessarily permission to reproduce an artist’s voice. A deal covering a master recording does not automatically settle every right in the underlying composition. Contracts may also need to determine whether artists can opt in or out, what models can generate after training, how attribution works and who participates financially.

Sony has not laid out a universal AI licensing template through ARIAM. Its public position establishes something narrower but important: commercial AI developers should proactively partner with rights holders.

For AI companies, that approach could provide greater certainty over the material used to develop models while also increasing the cost and complexity of obtaining training data. For catalog owners, it could turn an activity they currently challenge as unauthorized into a negotiated use of intellectual property.

Music Joins a Wider Copyright Fight

ARIAM gives Sony a forum where the music industry’s arguments can intersect with remarkably similar disputes elsewhere.

News organizations have challenged the use of journalism in AI training and AI-generated answers. Publishers and authors are confronting the use of books and written works. Film and television companies face questions involving scripts, characters, performances, video models and vast copyrighted libraries.

The rights are not identical from industry to industry, but the economic question is familiar: when commercial AI systems derive value from protected creative material, what permission and compensation should be required?

ARIAM was deliberately assembled across those boundaries. Its membership combines entertainment companies such as Disney and Fox with broadcasters including the BBC and ITV, publishers and news organizations including Condé Nast, the Financial Times and The New York Times, academic publishing through Cambridge University Press & Assessment and technology through Adobe.

Its cross-sector structure is meant to find areas where those businesses share policy interests even when the underlying content and rights differ.

Sony gives the coalition a direct connection to recordings, compositions, performers and songwriters. In return, Sony gains allies confronting variations of the same question in other creative markets.

Sony Already Has a Broader AI Framework

The ARIAM move also fits into Sony Group’s existing approach to artificial intelligence rather than creating a new position from scratch.

Sony says it has established an AI governance framework under its corporate code of conduct and uses both its AI Ethics Guidelines and Sony Global AI Governance Policy to manage the technology across the wider company. Its responsible AI framework, updated September 18th, emphasizes accountability, transparency, compliance with laws and regulations, internal guidance and continued dialogue with outside stakeholders.

That corporate framework is broader than the copyright questions facing Sony Music. Sony operates across electronics, games, film, television and other businesses where artificial intelligence can create very different opportunities and risks.

For the music division, however, ARIAM provides another route for turning broad principles into policy advocacy. Copyright and licensing are not abstract governance issues when a company controls recordings by thousands of artists and participates in businesses built around the legal ability to authorize their use.

The timing is notable as well. Sony Group updated its public responsible-AI material five days before Sony Music’s ARIAM membership was announced, while the music company remains actively involved in litigation over generative AI training.

Artists Still Have Their Own Stake

Even a functioning AI licensing market would leave another question unresolved: who gets paid?

Labels may control rights in sound recordings, but the people heard on those recordings can have contractual, collective bargaining or other interests in new uses. Songwriters and publishers introduce another layer because the composition is legally distinct from the master recording.

Those tensions are already appearing. The American Federation of Musicians has challenged Universal, Warner and Atlantic over agreements involving Suno and Udio, arguing that its collective bargaining agreement requires compensation and notification for certain new uses of existing recordings. The union’s summary of its litigation says the dispute concerns whether AI licensing triggered those obligations.

The labels dispute the union’s claims, and the case is separate from Sony’s membership in ARIAM. It nevertheless illustrates an important complication. Securing a license from a rights holder does not necessarily answer every question about performers, songwriters or other contributors.

That makes “licensed AI” the beginning of another set of music-business negotiations rather than the end of the debate.

ARIAM Moves Sony Beyond the Courtroom

Litigation has been one of Sony Music’s most visible tools in the generative AI dispute. The Udio and Suno cases ask courts to decide whether particular uses of copyrighted recordings violate existing law, with the AI companies able to raise their own defenses.

ARIAM operates in a different arena. It cannot decide those lawsuits or dictate copyright law. What a coalition can do is give companies across several creative industries a common platform for shaping policy while legislators, regulators, courts and businesses are still working through the rules.

Sony arrives with a position that is more specific than a general call for ethical technology. The company says generative AI can create opportunities, but the market should be built around proactive licensing relationships with rights holders and respect for human creativity.

Whether that becomes the dominant model for AI training remains unsettled. Some questions will be determined in court, others through legislation, and many through contracts negotiated privately between technology companies and rights owners.

Sony Music’s decision to join ARIAM puts the company’s preferred starting point on the record. If an AI business wants copyrighted music to help build a commercial product, Sony wants the conversation about permission, licensing and compensation to happen before the music goes into the model.

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